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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Explorer

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Posted - 2007.10.06 23:38:00 -
[1]
Originally by: Case Micoud What will be the minimum requiremnts for EvE on trinity 2?
All the DX8 content will still be there so the minimum won't change. But to enjoy the new content then a graphics card supporting DX9 Shader Model 3.0 will be required.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2007.10.07 01:28:00 -
[2]
Originally by: Corvus Anderran
Originally by: CCP Explorer All the DX8 content will still be there so the minimum won't change. But to enjoy the new content then a graphics card supporting DX9 Shader Model 3.0 will be required.
Whoa, SM 3.0? Please say that's just for a HDR option or something?
The client will be switchable between the DX8 and DX9SM3 content.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2007.10.07 01:44:00 -
[3]
There is a nice survey here with a breakdown of various video cards. Look for the text "Cards which default to DirectX 9 Shader Model 3 Path on Source".
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2007.10.07 23:02:00 -
[4]
Originally by: Helison Just to get this correct: With a card without SM 3.0 we will have to get a 1.3GB client, but we wonŠt get any graphical improvements? Bad news 
No, without SM3 you will only have to download a 15-30 MB update with the new Trinity graphics engine and the new code for the expansion. |
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CCP Explorer

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Posted - 2007.10.08 09:08:00 -
[5]
Originally by: Kuolematon Ontopic: Did CCP drop "Vista is MUST" from their Trinity2 upgrade? I swear I read somewhere that you have to have Vista AND DX10 to enjoy new engine?
We decided to do the first phase of the new Trinity engine by supporting DX8 and DX9 SM3 this time around. A future phase will then be DX10 support.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2007.10.16 23:57:00 -
[6]
Originally by: MHayes I agree that if SM2 support is easy to implement then make it so but I assume it isn't or they would have done it.
SM2 has a limit of 32+64 shader instructions (see the Wikipedia link above) whereas SM3 has more than 512. We already have shaders in the new graphics engine with more than 200 instructions.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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